Shadow Dungeon Class Tier List (August 2026)
All 4 classes ranked for the 1.0 campaign (160 story levels) and early Greater Rift pushing. Shadow Dungeon has 4 classes with 3 talent trees each (12 trees total, per the official 1.0 release notes) — rankings weigh campaign clear comfort, build flexibility across the 15 class sets, and how well each kit scales into Nightmare and Inferno rifts. This is an editorial ranking from launch-week play and community consensus; the developer publishes no official tier data.
S Tier
| Name | Role | Why |
|---|---|---|
| Necromancer | Summoner | Summon skeletons and demons that fight while you reposition — the 1.0 update added summoning-skill affixes and summon-attack weapon skills, giving this class the deepest scaling toolbox. Most comfortable campaign clear. |
A Tier
| Name | Role | Why |
|---|---|---|
| Sorcerer | Elemental Caster | Elemental magic with the widest AoE coverage; screen-clearing damage but relies on affix rolls for defense. Strong rift pusher once geared. |
| Archer | Ranged Precision DPS | Deadly single-target precision and safe range; auto-target improvements in 1.0 made kiting smoother on controller. Slower against dense elite packs until trap-launcher skills come online. |
B Tier
| Name | Role | Why |
|---|---|---|
| Holy Warrior | Dual-Blade Melee | Durable dual-blade melee with shield-block affix synergy. Solid and forgiving, but melee range means more incoming damage in Inferno rifts — gear-check earlier than the ranged classes. |
Tier list revised:
Building one of these classes? Start with the beginner guide and see how each class builds on the builds page.